Revision 11414f17d93ec04d2d056d5f3a87e964a7412431 authored by Matt Caswell on 23 May 2015, 20:51:21 UTC, committed by Matt Caswell on 25 May 2015, 16:52:27 UTC
If the record received is for a version that we don't support, previously we were sending an alert back. However if the incoming record already looks like an alert then probably we shouldn't do that. So suppress an outgoing alert if it looks like we've got one incoming. Reviewed-by: Kurt Roeckx <kurt@openssl.org>
1 parent 0a59e2d
MacSocket.h
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
enum {
kMacSocket_TimeoutErr = -2
};
// Since MacSocket does busy waiting, I do a callback while waiting
typedef OSErr(*MacSocket_IdleWaitCallback) (void *);
// Call this before anything else!
OSErr MacSocket_Startup(void);
// Call this to cleanup before quitting
OSErr MacSocket_Shutdown(void);
// Call this to allocate a "socket" (reference number is returned in
// outSocketNum)
// Note that inDoThreadSwitching is pretty much irrelevant right now, since I
// ignore it
// The inTimeoutTicks parameter is applied during reads/writes of data
// The inIdleWaitCallback parameter specifies a callback which is called
// during busy-waiting periods
// The inUserRefPtr parameter is passed back to the idle-wait callback
OSErr MacSocket_socket(int *outSocketNum, const Boolean inDoThreadSwitching,
const long inTimeoutTicks,
MacSocket_IdleWaitCallback inIdleWaitCallback,
void *inUserRefPtr);
// Call this to connect to an IP/DNS address
// Note that inTargetAddressAndPort is in "IP:port" format-- e.g.
// 10.1.1.1:123
OSErr MacSocket_connect(const int inSocketNum, char *inTargetAddressAndPort);
// Call this to listen on a port
// Since this a low-performance implementation, I allow a maximum of 1 (one!)
// incoming request when I listen
OSErr MacSocket_listen(const int inSocketNum, const int inPortNum);
// Call this to close a socket
OSErr MacSocket_close(const int inSocketNum);
// Call this to receive data on a socket
// Most parameters' purpose are obvious-- except maybe "inBlock" which
// controls whether I wait for data or return immediately
int MacSocket_recv(const int inSocketNum, void *outBuff, int outBuffLength,
const Boolean inBlock);
// Call this to send data on a socket
int MacSocket_send(const int inSocketNum, const void *inBuff,
int inBuffLength);
// If zero bytes were read in a call to MacSocket_recv(), it may be that the
// remote end has done a half-close
// This function will let you check whether that's true or not
Boolean MacSocket_RemoteEndIsClosing(const int inSocketNum);
// Call this to see if the listen has completed after a call to
// MacSocket_listen()
Boolean MacSocket_ListenCompleted(const int inSocketNum);
// These really aren't very useful anymore
Boolean MacSocket_LocalEndIsOpen(const int inSocketNum);
Boolean MacSocket_RemoteEndIsOpen(const int inSocketNum);
// You may wish to change the userRefPtr for a socket callback-- use this to
// do it
void MacSocket_SetUserRefPtr(const int inSocketNum, void *inNewRefPtr);
// Call these to get the socket's IP:port descriptor
void MacSocket_GetLocalIPAndPort(const int inSocketNum, char *outIPAndPort,
const int inIPAndPortLength);
void MacSocket_GetRemoteIPAndPort(const int inSocketNum, char *outIPAndPort,
const int inIPAndPortLength);
// Call this to get error info from a socket
void MacSocket_GetSocketErrorInfo(const int inSocketNum,
int *outSocketErrCode,
char *outSocketErrString,
const int inSocketErrStringMaxLength);
#ifdef __cplusplus
}
#endif

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